Ironworker VR
Virtual reality training demonstration.
Delivering real-time 3D, VR/AR, and simulation experiences. Unity-focused engineering and production leadership.
Virtual reality training demonstration.
Virtual shooting sport demonstration.
Web-based safety training.
Mobile Elevated Work Platform sim.
General workplace safety eLearning.
Fall protection training module.
Interactive physics-based game.
Original VR portable ladder safety training.
Immersive virtual environment tour.
Virtual tour of a mixing room facility.
Interactive eLearning module.
Office fire safety and suppression.
Forensic incident visualization.
Augmented Reality experience.
Tim Chrisman is a Level 17+ Technical Artist & Engineer specializing in Unity & Unreal Engine. From building modular character systems to forensic incident recreation and military-grade simulations, Tim bridges the gap between high-fidelity art and performant code.
Architected modular character customization (morphs, accessories) and a cinematic solo/duo emote pipeline with VFX/SFX.
Produced court-ready UE5 forensic visualizations for litigation and designed SCORM-compliant VR/WebGL safety training (OSHA, AF paint simulator).
Delivered DoD solutions (ship tours, weapon systems), heavy-equipment VR training (MEWP), and STEM experiences (Ironworking).
Built tactical VR demos tracking real-world weaponry (pistols, rifles, M2 machine gun) via VIVE trackers and custom haptics.