Tim Chrisman's Portfolio

XR Developer

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Digital Content Specialists

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Game Developer

Tim Chrisman's Portfolio

XR Developer

Digital Content Specialists

Game Developer

STATS

Bio, Skills, & Talents

Residing in Suffolk, VA, I’m a driven developer and designer immersed in the realm of XR technologies (Augmented reality, mixed reality, and virtual reality). In my professional journey, I have created cutting-edge applications for both the Department of Defense and the commercial sector. Collaborating with prestigious entities such as Sherwin Williams, CBS Studios, L3Harris, Orbital ATK, Vector Solutions, American Safety Council,  and CMA-CGM has been a rewarding and exciting experience.

My development journey spans over a decade, with Unity Game Engine as my primary development platform, where I’ve honed my skills and delivered impactful solutions. I am actively learning the Unreal Engine 5 platform to further broaden my expertise. With a robust background in application development and hands-on experience with a variety of XR hardware & apps, I bring a wealth of knowledge and innovation to the table.

XR Dev

I have been developing augmented and virtual reality applications since the first release of Oculus DK1 (2013) and Vuforia (2015). I have developed applications ranging from TV shows to simulations. I have experience with most platforms and hardware.

Game Dev

Majority of my game development experience has been from converting static training content into game-based learning. However I have experience with working on indie games on various teams.

Mobile App Dev

I've developed mobile applications for both Android and iOS platforms. Most of the applications I developed were for virtual learning, job aids, and various AR experiences.

Design

I have been the main designer for several game-based learning applications throughout my career. I have also consulted with indie studios for games released on Steam. I am currently writing an entire game concept design doc for an unannounced project.

Unity Game Engine
C#
AI Content Generation
3ds Max
Version Control
Web Dev
Articulate Storyline
Adobe Applications

PORTFOLIO

PROJECTS, RENDERS, & ASSETS

XR Apps

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3 Gun Shoot (VR)

This application immerses players in various virtual shooting ranges where they can test their shooting skills using virtual reality and electronic airsoft weapons. My core tasks were level design, programming and integrating the VIVE Trackers into the airsoft weapons.

Let's Make a Deal (VR)

Had the opportunity to work with a CBS producer to take the iconic show Let’s Make a Deal and create an exciting virtual experience using stereoscopic video of a live audience recording and one of their show games. The Car Pong game was chosen as the flagship game. The video below was recorded from one of the producers and is a bit shaky. Audio was redacted.

Ironworker - Steel Erection (VR)

This VR experience was developed for an organization that promotes various trade skill careers to young adults. I was tasked with designing and developing the Ironworker experience.

Mobile Elevated Work Platform Training (VR)

A well-known eLearning provider contracted me to create a VR training for operating a scissor lift.  The experience showcases an introduction, dawning PPE, pre-inspection and full operation of the scissor lift. I was responsible for the entire experience, except for the 3D assets.

Virtual Earth Tour (VR)

This demo was developed as part of a sales pitch deck for a local business to pitch VR virtual tours. I developed the experience, some 3D assets were obtained third party.

Office Fire Demo (VR)

The office fire demo application was an application that I developed for a booth demo at a local conference (ATD). The player plays the role of a security officer when a fire outbreaks in one of the office rooms. I integrated voice recognition, which triggered various responses back to the player and other environmental effects.

Mixing Bowl Inspection (VR)

This was the first VR applications I developed when the Oculus DK1’s were released. An Xbox controller was integrated for navigation and interactions as hand controllers did not exist at the time.

Desktop & Mobile

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High Voltage Switching Simulation (eLearning)

I developed this course for a commercial eLearning provider will the sole purpose of training a switch operator at a sub station. The experience featured, free roam 

Workplace Safety (eLearning)

Created various virtual environments and rendered out video for interactive eLearnings.

Portable Ladder Safety (WebGL)

Developed a portable ladder safety WebGL course for a customer that wanted to introduce game-based learning to their clients. This interactive experience has the learner finding the appropriate ladder for the job and then performing a visual inspection before use. If the learner fails to correctly inspect the ladder, a workplace accident will occur.

Vehicle Maintenance (eLearning)

A collection of renders requested by a client to use within an eLearning. 

Warehouse Falls (eLearning)

Another set of renders used in an interactive eLearning

Incident Recreation (eLearning)

Accident recreation renders for an eLearning

Corporate Training (WebGL)

This WebGL course was developed to train learners on the various topics for a large paint distribution company. The course features several interactive mini games and assessments.

3D Modeling

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Ping Pong Table

3D asset generated for sale on asset stores. 4k, PBR, LODs, and compatible with Unreal & Unity.

Foosball Table

3D asset generated for sale on asset stores. 4k, PBR, LODs, and compatible with Unreal & Unity.

Self Retracting Lifeline

3D asset generated for sale on asset stores. 4k, PBR, LODs, and compatible with Unreal & Unity.

Punching Bag

3D asset generated for sale on asset stores. 4k, PBR, LODs, and compatible with Unreal & Unity.

Volley Ball

3D asset generated for sale on asset stores. 4k, PBR, LODs, and compatible with Unreal & Unity.

AR Heavy Equipment Inspection (Android & iOS)

3D asset generated for sale on asset stores. 4k, PBR, LODs, and compatible with Unreal & Unity.

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